Gears of Eden

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Gears of Eden is a computer video game that started development in January 2016. The game is based on a concept I developed, and is being created by a company I established currently consisting of about 15 individuals. I’m directing the team and sub-teams, which includes writers, concept artists, 3D modelers, texture artists, developers, and game testers. An early demo of the game is already complete, and a more robust demo will be completed by this fall.

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